May 2020 Online Meeting Announcement
Knox Game Design invites you to attend the online meeting and podcast recording for Sunday May 10, 2020 at 2pm Eastern Time. This month we will show off our games created for Ludum Dare 46. Levi D....
View ArticleJoy of Game Development – Momocon 2020
Dylan Wolf will be presenting Joy of Game Development at the virtual Momocon 2020 event on Sunday May 24, 2020 at 4pm Eastern Time. Use the following link to view the stream –...
View ArticleJune 2020 Online Meeting Announcement
Knox Game Design invites you to attend the online meeting and podcast recording for Sunday June 14, 2020 at 2pm Eastern Time. This month Levi D. Smith will talk about the basics of Pygame and Python...
View ArticleColor – Knox Game Design, July 2020
An overview of color for game developers. How various colors are made on the computer using RGB and HSV formats. The color spectrum and the ROY G BIV order for colors. Where visible color exists on...
View ArticleBBS Games, VT100, and ANSI Graphics – Knox Game Design August 2020
An overview of BBS (Bulletin Board System) games from the 1990s. How to connect to a telnet BBS to play DOOR games. Creating ANSI graphics with ACiD draw in DOSBox. VT100 color codes explained. A...
View ArticleMarch 2020 Online Meeting Announcement
Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday March 8, 2020 at 2pm Eastern Time. This month’s topic is Promotion and Feedback. Join us using Google...
View ArticleRaspberry Pi Arcade – Knox Game Design, November 2020
Overview of building a Raspberry Pi arcade system. First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B. Explanation of what components and tools are needed....
View ArticleAllegro – Knox Game Design, December 2020
Overview of the Allegro game programming library. Compiling a legacy Allegro game with DJGPP through DOSBox. Installing and building a game with Allegro 5 in Visual Studio. How to use event and...
View ArticleMazes – Knox Game Design, February 2021
How to generate mazes using Prim’s and Kruskal’s algorithm. Example implementations in Unity with C#. Methods for solving mazes. Demonstration of maze generators available on the web. Demo project...
View ArticlePromotion and Feedback – Knoxville Game Design, March 2020
This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad...
View ArticleFebruary 2020 Online Meeting Announcement
Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday February 9, 2020 at 2pm Eastern Time. This month’s topic is Creating Games with Java. We will discuss...
View ArticleMarch 2020 Online Meeting Announcement
Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday March 8, 2020 at 2pm Eastern Time. This month’s topic is Promotion and Feedback. Join us using Google...
View ArticleDistributing Your Game – Knox Game Design, September 2021
An overview of various ways to distribute your video game. First, a historical look at various physical media that can be used for distributing digital content. Then a look at multiple online sites...
View ArticleLudum Dare 49 Kickoff Meeting
Knox Game Design will be meeting at Panera Bread on North Peters Rd on Friday October 1, 2021 for a Ludum Dare 49 kickoff. The theme announcement is at 6pm Eastern Time, so we will plan to arrive...
View ArticleFebruary 2020 Online Meeting Announcement
Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday February 9, 2020 at 2pm Eastern Time. This month’s topic is Creating Games with Java. We will discuss...
View ArticleMarch 2020 Online Meeting Announcement
Knoxville Game Design invites you to attend the online meeting and podcast recording for Sunday March 8, 2020 at 2pm Eastern Time. This month’s topic is Promotion and Feedback. Join us using Google...
View ArticleParticle Systems in Unity – Knox Game Design, December 2021
Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code –...
View Article2D Collision – Knox Game Design, February 2022
Explanation of 2D collisions for points, lines, rectangles, and circles. Overview of each collision type along with examples and code. Explanations are general in nature so that they can be...
View ArticleLudum Dare 50 kickoff meeting
Knox Game Design will be meeting at Panera Bread on North Peters Rd on Friday April 1, 2022 for a Ludum Dare 50 kickoff. The theme announcement is at 9pm Eastern Time, so we will plan to arrive around...
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